How to play

Clear your cards. Do not be last.

These rules are a clean, quick-start version of the classic Shithead game, with the Last Place Club special-card prompts layered in.

1

Deal

Give each player three cards face down. Put three face-up cards on top of those. Then deal each player a three-card hand. The rest of the deck becomes the draw pile.

2

Set the table

Before play starts, players may swap cards from their hand with their own face-up table cards. Keep the face-down cards secret until the endgame.

3

Play the pile

On your turn, play one card or a matching set onto the discard pile. Your play must be equal to or higher than the previous play unless a special card says otherwise.

4

Keep three in hand

After playing, draw back up to three cards while the draw pile has cards left. When the draw pile runs out, no more refills.

5

Pick up if stuck

If you cannot or do not want to play, pick up the whole discard pile. Your turn ends, and the next player starts a fresh pile.

6

Endgame

When your hand is empty and the draw pile is gone, play your face-up table cards. After those are gone, flip your face-down cards blind, one at a time.

7

Win and lose

Players who get rid of all hand and table cards are safe. The last player left holding cards is the Shithead.

LPC special card prompts

Use the printed card text at the table.

2 Reset

Can be played on anything. The next card can be anything.

3 Invisible

The next player must beat the card below the 3.

7 Low Only

The next player must play a 7 or lower.

10 Burn

Clears the pile. The player who burned it goes again.

Four of a Kind

Four cards of the same rank clears the pile.

A Wild

Can be played on anything. Change the suit if your table uses suits.

Joker Guardian

Pick up 3 cards and keep playing with the printed effect.

Joker Mirror

Mirrors the next special card and reverses the effect.